Description You will be responsible for making the game look juicy and full of life as well as engineering outstanding art! Responsibilities - Work with artists to solve day to day issues - Create particle effects and shaders for that extra edge that brings projects to life - Optimize the game’s performance - Solve character rigging and animation problemsRequirements - Comfortable with non PBR cartoonish low poly 3D game art - Unity 5 experience - 1 shipped game - 2+ years experience - Character rigging experience - Animation pipeline experience - Post process and stylistic PBR shader experience - Particle effect experience Bonus - Familiar with Unreal Engine 4 - Comfortable with realistic PBR art
Description You will be responsible for the art for a top down stylized low poly life/business simulation RPG! We are targeting low end machines so lower polycounts and other optimizations are very much appreciated! Responsibilities - Create environment and prop art - Work with designers to make levels both play well and look great - Work with artists to maintain a cohesive art style
Requirements - Comfortable with non PBR cartoonish low poly 3D game art - Unity 5 experience - 2 shipped games - 2+ years experience Bonus - Character modeling experience - Unity shader and particle knowledge - Has animation experience - Has character rigging experience - Comfortable with realistic PBR art - Familiar with Unreal Engine 4
Description A narrative/gameplay designer combo is preferred, but please feel free to apply if you are only interested in only one of the two roles! As a narrative designer, your goal is to create an enriching fantasy rags to riches narrative story for the player that progresses through gameplay, cutscenes, relationships, and branching dialogue. As a gameplay designer, your job is to work with other designers and engineers to create systems that you will then use to create many levels. Working with artists, you will be the glue that makes levels a perfect combination of gameplay, narrative, and art. You will be running playtests and using metrics to ensure a smooth experience for all types of players. Responsibilities - Write a narrative story - Write branching dialogue for relationships with other characters - Write and create cutscenes with the help of artists - Collaborate with other designers to make the best game possible for the target audience - Design necessary systems and communicate with engineers to bring them to life - Design levels and use the created systems in the levels - Work with artists to make the level look pretty - Run playtests to gather data to iterate on gameplay - Be able to do light debugging if something goes wrong Requirements - 2 shipped games - 2+ years experience - Unity 5 experience - Experience with writing narrative stories and dialogue in a shipped game - Experience with making levels and using player metrics to tweak levels Bonus - C# Unity 5 scripting experience - Comfortable with Unreal Engine 4 and Blueprints/C++
Description Your job is to work together with designers and artists to bring our team’s creations to life in Unity 5. The first game we make will be a life/business simulation RPG, so you must be ready to write efficient, scalable and modular code! Responsibilities - Work with content creators to create modular systems and components that fulfill their needs - Be able to write code with large scale efficiency in mind - Design AI behavior trees - Write cross-platform (PC/XBONE/PS4/Switch/iOS) code in Unity 5 - Locate and squash bugs using a debugger - Use CPU and GPU profilers to optimize the game - Add light networking functionality Requirements - 2 shipped titles - 2+ years experience - Unity 5 experience - Gameplay networking experience - Large code base experience Bonus - Experience with a shipped Unity ECS title - Comfortable with Unreal Engine 4 and C++ - Willing to go beyond basic engineering duties and provide vital feedback for the game - Enjoys playing games!